Earlier today, AMD announced in a blog post, that as promised, they have added AMD FidelityFX Super Resolution (FSR) to GPUOpen so all game developers can take advantage of their spatial up-scaling technology.
The response to AMD FidelityFX Super Resolution has already been phenomenal from both gamers and developers. There will be, as of next week, 12 games that support FSR within the first month of its availability, and 40 leading game developers and publishers are on board to support FSR in released and upcoming games, including titles like Asterigos, Baldur’s Gate 3, Far Cry 6, Farming Simulator 22, Forspoken, Myst, Swordsman Remake, and Vampire the Masquerade: Bloodhunt.
And we’re just getting started. We are continuing to work on getting support for FSR in more games and continuing to work on FSR for developers. With the source code now available to everyone, and the new support we have for FSR in both Unreal Engine and Unity, we’re very much looking forward to seeing what game developers do with it and what amazing gaming experiences we’ll be able enjoy at higher performance thanks to FSR!
AMD’s answer to NVIDIA’s DLSS will be integrated into popular game engines such as Unity and Unreal Engine 4, starting today. This move will Make it even easier for game developers to incorporate FSR in current games and upcoming projects.
Four more games were added to the FSR library today, Arcadegeddon, and Necromunda: Hired Gun — then next week, Edge Of Eternity and Resident Evil Village. These additions bring the current total to 12 games that support FSR, with many more coming soon. AMD said in their blog post that they are working with over 40 game developers to bring as many games as possible to the FSR library.