HomeGame Patches and UpdatesSea of Thieves Release Notes

Sea of Thieves Release Notes

Sea of Thieves has released their latest update and their release notes for update version This game has been on my bucket list for a while. I haven’t gotten around to playing it yet, but it looks like something I would enjoy playing.

I can’t speak to the bugs and their respective fixes not having played the game, but it looks like they have fixed some quality of life issues, along with some quest bug fixes, visual and audio improvements, and some performance enhancements. The update size is nearly 10GB on Steam, so it looks like a good-sized update.

Season One

  • Changes have been made to Seasons systems under peak player usage to improve the frequency and speed of notifications when performing Renown actions, progressing through Deeds and completing Trials.
  • Improvements made to Seasons systems to reduce the frequency of players encountering “Season Data is Temporarily Unavailable” messaging when navigating the Season One Menu in the Pirate Log.
  • Players should no longer experience their Seasonal progress reverting to a previous level. Any players still affected by this should contact our Support team.

Lost Shipments Voyages

  • After following the clues and reaching the location of the final wreck, it should no longer be possible to find the ship stuck within sea rocks.
  • On extended Voyages, players should now consistently find Merchant cargo in the Captain’s cabin once unlocked.

Pirate Emporium

  • As a result of feedback, the Kneel and Bow Emote has been removed from the Lunar Festival Costume. Players who purchased the costume will receive 150 Ancient Coins as compensation which will be added to their accounts in the coming week.

Black Market

  • The Merchant Pathfinder Sail and Golden Gatherer Merchant Sail will now be available for 49,000 gold rather than 49,000 Doubloons. Players who purchased the sails at the incorrect price will be compensated.

Burning Blade Encounter

  • Ghost Ships engaged during the encounter should now take the correct damage when fired upon.
  • Crews attacked by Ghost Ships should now consistently see cannons fire from the correct location on the enemy ship.

Visual and Audio

  • Chickens on the game’s front end should now be heard clucking at the appropriate times.

Performance and Stability

  • Improvements made to client memory usage when browsing the Season One Menu in the Pirate Log.
  • Improvements made to server stability, reducing disconnections during gameplay.

Known Issues

Lost Shipments Shipwrecks

  • While improvements have been released in, crews on a Lost Shipments Voyage may still be unable to locate and access the final shipwreck if it has been located close to an island.

Lost Shipments Clues

  • While improvements have been released in, crews on a Lost Shipments Voyage may still find that clues obtained can appear blank. While the team continue to investigate this issue, exiting the game by closing the application and rejoining your previous session should refresh the clue.

Ranged and Melee Weapon Hit Detection 

  • In areas of intense action, players may find themselves firing shots or landing strikes that do not cause damage to their targets. While improvements continue to be delivered during our content updates, this remains a key priority for the team.

Players Impacted Following Server Migration 

  • We are currently tracking a number of player-impacting issues which can occur following a server migration. These include crews migrating near Outposts finding themselves moved to a location where another ship is already present, and issues with ship interaction points following a migration.

Stuck UI Menus 

  • When interacting with a barrel and moving quickly through its inventory, players may find that the barrel’s state is not updated as items are removed. Players can also find the Game Options become stuck on-screen when exiting a barrel in this state.
Charles Leverehttps://www.riverbankwebdesign.ca/
Charles Levere is the editor-in-chief (dork-in-chief) of Urban Dork. When he is not writing or tinkering with hardware, he is most likely playing one of his favorite video games. He also loves being near the water, kayaking, water skiing, or anything that gets him on the water and in the sun.


Please enter your comment!
Please enter your name here

Most Popular

- Advertisment -

Recent Comments