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HomeNVIDIANVIDIA game ready driver release Version 457.51

NVIDIA game ready driver release Version 457.51

This driver provides support for the new RTX 3060 Ti and includes a few new bug fixes.

What’s New in Version 457.51 WHQL

GeForce Game Ready Driver

Game Ready Drivers provide the best possible gaming experience for all major new releases. Prior to a new title launching, our driver team is working up until the last minute to ensure every performance tweak and bug fix is included for the best gameplay on day-1.

Gaming Technology

  • Includes support for the GeForce RTX 3060 Ti GPU.

What’s New in Release 455

  • Supports CUDA 11.1.

SLI Profiles Added or updated the following SLI profiles:

  • Baldur’s Gate 3
  • Comanche (NVIDIA Turing GPUs only)
  • Crusader Kings III
  • Disintegration (NVIDIA Turing GPUs only
  • Population Zero
  • RIDE 4 (NVIDIA Turing GPUs only)
  • Rocket Arena (NVIDIA Turing GPUs only)
  • The Blackout Club (NVIDIA Turing GPUs only)
  1. Includes support for GeForce RTX 3080 and 3090 GPUs2
  2. Adds support for new G-SYNC compatible monitors. Select the driver version under the Driver Needed column to display new monitors supported in that driver.
  3. GeForce Experience Automatic Performance Tuning for GeForce RTX 30-series and RTX 20-series
  4. GeForce Experience in-game performance monitoring for GeForce GTX 600 series and above
  5. ShadowPlay gameplay recording now supports HDR on GTX 900-series and above (RTX 3090 can capture 8K 30fps HDR)
  6. NVIDIA Broadcast app with AI-powered noise removal and virtual background
  • Administrator privileges are now required to perform EDID override.
  • Includes support for GeForce RTX 3080 and 3090 GPUs2
  • Adds support for new G-SYNC compatible monitors.Select the driver version under the Driver Needed column to display new monitors supported in that driver.
  • GeForce Experience Automatic Performance Tuning for GeForce RTX 30-series and RTX 20-series
  • GeForce Experience in-game performance monitoring for GeForce GTX 600 series and above
  • ShadowPlay gameplay recording now supports HDR on GTX 900-series and above (RTX 3090 can capture 8K 30fps HDR)
  • NVIDIA Broadcast app with AI-powered noise removal and virtual background

Limitations in This Release

The following features are not currently supported or have limited support in this driver release:

Using HDR with Games

There may be issues resulting from the interaction between in-game HDR settings and the Windows HDR settings. See the NVIDIA Knowledge Base Article 5072 (https://nvidia.custhelp.com/app/answers/detail/a_id/5072) for details.

Implicit SLI Disabled on NVIDIA Ampere GPUs

Implicit SLI, where the driver makes assumptions with application profiles to achieve GPU scaling, is disabled on NVIDIA Ampere GPUs. Explicit SLI is still supported, where the application knows the SLI state and uses extensions (such as DirectX 12 linked nodes, Vulkan device groups, or OpenGL multicast extensions) to issue commands to each device in the SLI group. See the NVIDIA Knowledge Base Article 5082 (https://nvidia.custhelp.com/app/answers/detail/a_id/5082) for more information.

Image Sharpening Feature

NVIDI A Control Panel Image sharpening controls, including GPU upscaling, are introduced in the R440 driver. Currently, the following limitations apply.

  • Scaling is not supported on MSHybrid systems
  • HDR displays driven by pre-Turing GPUs will not support scaling
  • Scaling will not work with VR
  • Scaling will not work with displays using YUV420 format
  • Scaling uses aspect ratio scaling and will not use integer scaling
  • Sharpening will not work with HDR displays
  • GPU scaling engages when games are played only in full-screen mode, and not in windowed or borderless windowed mode.
  • Some G-SYNC displays have a 6-tap/64-phase scaler which scales better than that offered by Turing’s 5-tap/32-phase scaler.
  • To avoid accidentally triggering scaling by applications or DWM, first change to the desired (< native) resolution from the NVIDIA Control Panel and then launch the application.
  • Turing’s 5-tap upscaler may not engage on certain monitors depending on the monitor’s vblank timing.
  • Turing’s 5-tap upscaler may not engage if the input resolution is greater than 2560px in either the x or y dimension.
  • Scaling is turned off automatically when switching display devices.
  • “Restore Defaults” option in the control panel currently does not revert the upscaling resolution.

Connecting Displays to NVIDIA Turing GPUs in SLI Mode

To use SLI with NVIDIA Turing GPUs, all displays must be connected to the primary SLI GPU.

Turing GPU Driver Installation on Windows 10

Drivers for Turing GPUs will not be installed on systems with Windows 10 RS2 or earlier. This includes Windows 10 Threshold 1, Threshold 2, Redstone 1, and Redstone 2 operating systems.

Crescent Bay and OSVR Headsets on Multiple GPU Systems

With Release 367 and future NVIDIA drivers, Crescent Bay and Open Source Virtual Reality development kit headsets will not work with VRWorks Direct Mode in systems that contain GPUs from multiple vendors (for example, NVIDIA and Intel). For such systems, please disable the Intel integrated graphics (from the system BIOS) in order to use Direct Mode.

Changes and Fixed Issues in Version 457.51

The following sections list the important changes and the most common issues resolved in this version. This list is only a subset of the total number of changes made in this driver version. The NVIDIA bug number is provided for reference.

Fixed Issues in this Release

  • [NVIDIA Ampere architecture GPU]: Blue-screen crash may occur upon waking from sleep. [3173027]
  • [Freestyle/Ansel]: After launching and then closing Star Wars: Squadrons, Freestyle/Ansel stops working on supported games. [3154362]
  • [Chrome Browser]: Blue-screen crash may occur while playing or browsing videos from the Chrome browser. [200668076]
  • [Notebook]: The Lenovo Y740 notebook displays corruption after waking from sleep. [3178279]

Open Issues in Version 457.30 WHQL

As with every released driver, version 457.30 WHQL of the Release 455 driver has open issues and enhancement requests associated with it. This section includes lists of issues that are either not fixed or not implemented in this version. Some problems listed may not have been thoroughly investigated and, in fact, may not be NVIDIA issues. Others may have workaround solutions.

Windows 10 Issues

  • [Steam VR game]: Stuttering and lagging occur upon launching a game. [3152190]
  • [G-SYNC][NVIDIA Ampere GPU architecture]: GPU power consumption may increase in idle mode on systems using certain higher refresh-rate G-SYNC monitors. [200667566]
  • [Freestyle/Ansel]: After launching and then closing Star Wars: Squadrons, Freestyle/Ansel stops working on supported games. [3154362]To work around, reset the NVIDIA Control Panel global 3D settings. Open the NVIDIA Control Panel > Manage 3D Settings page, then select the Global Settings tab, click Restore and then click Yes at the confirmation dialog.
  • [Freestyle][Vulkan apps]: With the freestyle filters applied, a blue-screen crash occurs when pressing [Alt+Tab] while running Vulkan applications. [200667477]
  • [Sunset Overdrive]: The game may display random green corruption if Depth of Field is enabled from in-game settings. [2750770]
  • [Forza Motorsport 7]: The curb may display a black strip during a race on certain tracks. [2781776]
  • [YouTube]: Video playback stutters while scrolling down the YouTube page. [3129705]
  • When setting the refresh rate higher than 100Hz, the color format switches from RGB to ycbcr422. [3053990]
  • [Notebook]: Some Pascal-based notebooks w/ high refresh rate displays may randomly drop to 60Hz during gameplay. [3009452]

Issues Not Caused by NVIDIA Drivers

This section lists issues that are not due to the NVIDIA driver as well as features that are not meant to be supported by the NVIDIA driver.

Cross-adapter Clone Mode

Under Windows 10, clone mode across graphics processors is handled by the Windows OS, and not by the NVIDIA driver. Consequently, there are no controls for cross-adapter clone mode in the NVIDIA Control Panel under Windows 10.

Functionality of some display controls in the NVIDIA Control Panel may be affected if cross-adapter clone mode is enabled through the Windows Control Panel. In this case, use the Windows Control Panel to adjust display settings.

Optimus Systems

Because cross-adapter clone mode is handled by the Windows 10 OS, there are no display controls in the NVIDIA Control Panel if no display is connected to the NVIDIA GPU on Optimus notebooks.

Windows 7 Considerations

Hotplug Action

Under Windows 7, the default settings are not applied when a new display is hotplugged, and there is no message balloon alert stating that a new display was detected. All display connection and detection events are handled through the Windows 7 Connecting and Configuring Displays (CCD) mechanism.

Operating System Issues

  • [Windows 10 Fall Creators Update][HDTV]: 12 bpc is automatically applied even on HDTVs that support only 8 bpc, resulting in a scrambled display. [2007663]To work around, open the NVIDIA Control Panel->Change Resolution page, select “Use NVIDIA color settings”, then set the Output color depth to 8 bpc.
  • When upgrading from Windows 7 to Windows 8, the system fails to retrieve the installed WHQL display driver. [1024416]
Charles Leverehttps://www.riverbankwebdesign.ca/
Charles Levere is the editor-in-chief (dork-in-chief) of Urban Dork. When he is not writing or tinkering with hardware, he is most likely playing one of his favorite video games. He also loves being near the water, kayaking, water skiing, or anything that gets him on the water and in the sun.

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