Home NVIDIA NVIDIA CEO Jensen Wong Reveals 3080, 3070 and 3090 at launch event

NVIDIA CEO Jensen Wong Reveals 3080, 3070 and 3090 at launch event

The hype train has reached its final destination. Ampere has arrived.

What’s the skinny? NVIDIA founder and CEO Jensen Wong, unveiled the RTX 3080, RTX 3070 and RTX 3090 during a live event from his kitchen. Over 40 thousand people tuned in to the NVIDIA GeForce Youtube channel, to see Wong show off the latest graphics cards from team green.

The CEO and founder of NVIDIA kicked off the online event by telling us that Fortnite will be getting Ray Tracing. He then went on to tell us about a new feature that will be coming this September to the NVIDIA game ready driver. This new feature Wong called “Reflex”, promises to reduce latency by up to 50%.

NVIDIA Reflex improves reaction time.
Image Credit: NVIDIA

NVIDIA RTX 3080

The RTX 3080 promises to come with double the performance over the 2080. It comes with second generation RTX, 28 billion transistors, 10GB of GDDR6X memory with speeds up to 19Gbps. The 3080 comes with 30 Shader-TFLOPS, it will also come with third generation Tensor Cores. The new Tensor Cores double performance with 238 Tensor-TFLOPS. The 3080 comes with second generation RT Cores. It has 58 RT-TFLOPS and 2x Ray/Intersection.

The RTX 3080 also gets an all new cooler design. The new cooler features a fan on the top of the card as well as one on the bottom, as apposed to both being on the bottom of the card. The bottom fan is at the rear of the case which pulls air in and blows it out the rear of the case. The other fan is on top of the card and draws cool air in from the bottom exhausting hot air out of the top of the card, to be removed by the cases rear fan or top fans.

RTX 3080 cooler design
Image credit: NVIDIA

GeForce RTX 30 Series specifications

DirectX 12 Ultimate

Developers can now add even more amazing graphics effects to Microsoft Windows-based PC games. GeForce RTX graphics cards deliver advanced DX12 features like ray tracing and variable rate shading, bringing games to life with ultra-realistic visual effects and faster frame rates.

GeForce RTX
3090
GeForce RTX
3080
GeForce RTX
3070
NVIDIA CUDA Cores1049687045888
Boost Clock (GHz)1.701.711.73
Memory Size24 GB10 GB8 GB
Memory TypeGDDR6XGDDR6XGDDR6

New features

Broadcast App

“With the launch of GeForce RTX 30 Series GPUs, we’re helping live streamers up their game even further with the new NVIDIA Broadcast app. It upgrades any room into a home broadcast studio by transforming standard webcams and microphones into smart devices through the power of AI.”

  • Noise Removal: remove background noise from your microphone feed – be it a dog barking or the doorbell ringing. The AI network can even be used on incoming audio feeds to mute that one keyboard-mashing friend who won’t turn on push-to-talk.
  • Virtual Background: remove the background of your webcam feed and replace it with game footage, a replacement image, or even a subtle blur.
  • Auto Frame: zooms in on you and uses AI to track your head movements, keeping you at the center of the action even as you shift from side to side. It’s like having your own cameraperson.
NVIDIA broadcast app
Image Credit: NVIDIA

NVIDIA Reflex

  • NVIDIA Reflex dynamically reduces system latency by combining both GPU and game optimizations.
  • Step confidently into battle knowing your PC is performing at peak level with GeForce RTX GPUs and NVIDIA Reflex Latency Analyzer-compatible displays and mice.
  • captures end-to-end system latency and delivers a precise measure of your PC’s performance.

NVIDIA RTX I/O

“Leveraging the advanced architecture of our new GeForce RTX 30 Series graphics cards, we’ve created NVIDIA RTX IO, a suite of technologies that enable rapid GPU-based loading and game asset decompression, accelerating I/O performance by up to 100x compared to hard drives and traditional storage APIs. When used with Microsoft’s new DirectStorage for Windows API, RTX IO offloads dozens of CPU cores’ worth of work to your GeForce RTX GPU, improving frame rates, enabling near-instantaneous game loading, and opening the door to a new era of large, incredibly detailed open world games.”

NVIDIA RTX I/O
Image Credit: NVIDIA
Image Credit: NVIDIA

How NVIDIA RTX I/O Works

  • NVIDIA RTX IO plugs into Microsoft’s upcoming DirectStorage API, which is a next-generation storage architecture designed specifically for gaming PCs equipped with state-of-the-art NVMe SSDs, and the complex workloads that modern games require. Together, the streamlined and parallelized APIs, specifically tailored for games, allow dramatically reduced IO overhead and maximize performance/bandwidth from NVMe SSD to your RTX IO-enabled GPU.
  • Specifically, NVIDIA RTX IO brings GPU-based lossless decompression, allowing reads through DirectStorage to remain compressed while being delivered to the GPU for decompression. This removes the load from the CPU, moving the data from storage to the GPU in its more efficient, compressed form, and improving I/O performance by a factor of 2.
  • GeForce RTX GPUs are capable of decompression performance beyond the limits of even Gen4 SSDs, offloading dozens of CPU cores’ worth of work to deliver maximum overall system performance for next generation games.

NVIDIA GeForce RTX 3080 pricing and specs

  • 30 Shader-TFLOPS
  • 58 RT-TFLOPS
  • 238 Tensor-TFLOPS
  • 10GB GDDR6X

The new GeForce RTX 3080 will retail for: $699 US

Available on September 17th

NVIDIA 3080 Pricing and specs
Image Credit: NVIDIA

NVIDIA GeForce RTX 3070 pricing and specs

  • 20 Shader-TFLOPS
  • 40 RT-TFLOPS
  • 163 Tensor-TFLOPS
  • 8GB GDDR6

The new GeForce RTX 3070 will retail for: $499 US

Available in October

GeForce 3070 pricing and specs
Image Credit: NVIDIA

NVIDIA GeForce RTX 3090 pricing and specs

  • 36 Shader-TFLOPS
  • 69 RT-TFLOPS
  • 285 Tensor-TFLOPS
  • 24GB GDDR6X

The new GeForce RTX 3090 will retail for: $1499 US

Available on September 24th

GeForce RTX 3090 pricing and specs
Image Credit: NVIDIA

Watch the full launch event

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Charles Leverehttps://www.riverbankwebdesign.ca/
Charles Levere is the editor-in-chief (dork-in-chief) of Urban Dork. When he is not writing, or tinkering with hardware, he is most likely playing one of his favorite video games. He also loves being near the water, kayaking, water skiing or anything that gets him on the water and in the sun.

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