Nvidia Driver 442.19 Release Notes

February’s game ready driver release notes.

By Charles Levere, on February 3, 2020.

Nvidia Driver 442.19 Release Notes

Earlier today Nvidia released their latest driver that includes optimizations for Zombie Army: Dead War 4 as well as some fixes. They also added a couple new feature updates that include updates to Image Sharpening and added a Max Frame rate control to the Nvidia control panel.

Nvidia release notes

Latest Nvidia Driver

New Features


Game Ready Drivers

Game Ready Drivers provide the best possible gaming experience for all major new releases. Prior to a new title launching, our driver team is working up until the last minute to ensure every performance tweak and bug fix is included for the best gameplay on day-1.

Game Ready for Zombie Army: Dead War 4

The new Game Ready Driver provides the latest performance optimizations, profiles, and bug fixes for Zombie Army: Dead War 4. In addition, this release also provides optimal support for Apex Legends Season 4 and Metro Exodus: Sam’s Story.

Added support for the following GPUs

  • GeForce GTX 1660 SUPER
  • GeForce GTX 1650 SUPER
  • Added support for CUDA 10.2
  • Added Max Frame Rate control to the NVIDIA Control Panel ->Manage 3D Settings page. Lets you set the maximum 3D game or application frame rate that the GPU will render
  • Added Virtual Reality – Variable Rate Super Sampling (VRSS) setting to the NVIDIA Control Panel ->Manage 3D Settings page. VRSS improves image quality by applying super sampling selectively on the central region of a frame.This feature is available for VR applications profiled for VRSS. See this Game Ready Driver article for the latest list of profiled VR apps
  • Added support for new LG TV G-SYNC compatible monitor
  • Added Image Sharpening control to the NVIDIA Control Panel->Manage 3D Settings page. Supported on DirectX, Vulkan, and OpenGL applications.Increases the level of sharpness, detail, or clarity of images in games and applications.Note: As with all 3D settings in the NVIDIA Control Panel, you can enable Image Sharpening globally, or selectively enable/disable per game as needed (using the Program Settings tab)
  • (version 441.66) Updated Image Sharpening controls in the NVIDIA Control Panel->Manage 3D Settings page
  • Image Sharpening and GPU Upscaling can now be enabled separately
  • Custom display modes are available when GPU Upscaling is enabled
  • Added Ultra Low Latency G-SYNC+ V-Sync feature–Provides tear-free, low-latency gaming using G-SYNC displays. To enable, set Low Latency Mode to Ultra, turn on V-Sync, and enable the G-SYNC display
  • Added support for ReShade filters within GeForce Experience
  • Added support for windowed G-SYNC for OpenGL and Vulkan-based applications
  • Added support for HDMI 2.1 VRR
  • Fixed flashes or frame drops in several Notebook models when running G-SYNC in the lower of the two system refresh rates
  • Adds support for new G-SYNC compatible monitors

Fixed Issues In This Release


  • [The Witcher 3: Wild Hunt – Blood and Wine]: The game may crash when a user reaches a specific cut scene. [2726931]
  • [Maxwell GPUs][OpenCL]: SETI@Home shows driver TDR occuring on Maxwell GPUs using OpenCL. [2739609]
  • [Call of Duty Modern Warfare]: Streaming of gameplay using OBS will randomly stop. [2743477]
  • [Battleye][Low-Latency Mode]: Launching Battleye with NVIDIA Low Latency Mode set to Ultra may cause DWM to reset. [2775906]
  • [SLI+G-SYNC Stutter]: User may experience minor stuttering when using NVIDIA SLI in combination with G-SYNC. [2778783]
  • [Doom (2016)]: The game crashes when launched on GeForce 600/700 series (Kepler) GPUs [2791124]
  • [NVENC]: Memory leak occurs. [2805384]
  • [Multiple Apps][SLI][G-SYNC]: Stuttering and drop in frame rate occurs during gameplay with SLI and G-SYNC enabled [200566678]

Open Issues


As with every released driver, version 442.19 WHQL of the Release 440 driver has open issues and enhancement requests associated with it. This section includes lists of issues that are either not fixed or not implemented in this version. Some problems listed may not have been thoroughly investigated and, in fact, may not be NVIDIA issues. Others may have workaround solutions.For notebook computers, issues can be system-specific and may not be seen on your particular notebook.

Windows 7 Issues

  • [World of Warcraft: Battle for Azeroth][DirectX 12]: The game crashes when switched from DirectX 11 to DirectX 12 mode. [200574934]

Windows 10 Issues

  • [Mortal Kombat]: The game may randomly crash to the desktop without error [2813996]
  • [Zombie Army: Dead War 4][Ansel/Freestyle]: The Ansel & Freestyle tabs are unselectable. [2810884]
  • [Zombie Army: Dead War 4][Vulkan][HDR]:Corrupted flickering occurs when in-game HDR is enabled. [200585136]To work around, either disable HDR or use DirectX 12 mode
  • [Tom Clancy’s Rainbow Six Siege][Vulkan][G-SYNC]: When playing the game in Vulkan mode with G-SYNC enabled, flickering occurs after switching the game between full-screen and windowed mode.[200578641]To work around, either disable G-SYNC or play using an API other than Vulkan

Post Author: Charles Levere

Charles Levere is the editor-in-chief (dork-in-chief) of Urban Dork. When he is not writing, or tinkering with hardware, he is most likely playing one of his favorite video games. He also loves being near the water, kayaking, water skiing or anything that gets him on the water and in the sun.

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